Flappy Bird Unity Tutorial for Android in 10 Minutes

Adam shows you how to build a full Flappy Bird clone in Unity in just 10 minutes. Read the full tutorial: https://www.andauth.co/adyfdP

How to set up Unity for Android development: https://docs.unity3d.com/Manual/android-GettingStarted.html

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32 thoughts on “Flappy Bird Unity Tutorial for Android in 10 Minutes

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  2. I have Android 5.1.1, I can install the APK that I export from Unity, but when I run the game it tells me that it is incompatible and it won't open it for me. I use Unity 2020.1.4f1. Thanks, the videos are very good !!!

  3. Hey , thank you for the tutorial, its really helpful.

    However, I noticed a glitch. At some point the pipes generated start to miss gaps between them so you cant really move. Also when you die, they dont generate back again.

    Could you assist with this please?

  4. I do exactly the same you doIng on my character script respecting caps and everything but it doesnt give me options to change velocity or anything

  5. Hi
    i have
    AssetsscriptsCharacter.cs(8,12): error CS0246: The type or namespace name 'RigidBody2D' could not be found (are you missing a using directive or an assembly reference?)

    Can someone help me??

  6. Thanks for the tutorial, it was very helpful…i was able to make my own flappy bird(clone) called "Fly Barry, Fly" . Changed some of the code though, and made a mobile version…published it on the PlayStore. So go check it out, or get the link from my website: okaydesigns.net/games/

  7. How do I create a coin that is collected also want to create an in game shop for where the coins are used to buy thing like Extra Life (limited number), New Costumes, Double Coins , Fire Beams etc

    Another thin I want to do is create adverts or get payed from adverts which is a choice to be watched by the game player but if they watch it they will get rewards such as Double Coins, Extra Life, Lazer Beams ETC

    And also a advert Banner where they can pay 4.99 to stop all adverts but still collect the rewards every time they would have popped up

    Please can somebody help me out with all of that please

  8. why do the pipes move with the bird when playing the game?? and the GameObject pipe_down in the pipeUp script dosen't appear 🙁

  9. Idk how this has so many likes, this is rushed as F…. and even the text tutorial has errors. Like: "With BuildLevel(), we’ll then call this method once in the Update() method and once in the Death() method." When they obviously meant Start() and Death().

  10. hi, i know im little late but hope someone will help me so at the pipe up script only error is " the type or namespace name 'Character' could not be found . thanks for helping 🙂

  11. So I'm having some issues where my pipes keep smushing together so the game becomes unplayable after so many pipes. I messed around with some of the code in the pipup script and I played around with some of the numbers in the float xran and float gapran and that seemed to opened them up again only for it to start doing it again. Any suggestions on how to fix this?

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