Lenovo Legion Go Hands-on: Windows-powered Nintendo Switch?!

Is this the PC version of the Nintendo Switch we’ve always wanted?…

Read our full hands-on impression: https://www.androidauthority.com/lenovo-legion-go-hands-on-3359533/

#lenovo #legiongo #gaming

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Author: Rafael


48 thoughts on “Lenovo Legion Go Hands-on: Windows-powered Nintendo Switch?!

  1. You know you are horribly wrong about the Legion Go being the first Windows handled to mimic the Switch. A simple Google search shows that the ONEXPLAYER 2 was announced last December and has already released it. Yet another research fail by AA

  2. This is exactly what ive been waiting for. I did not like the thumbsticks and smaller screen of the ally. This solves the screen, but dont know about the thumbsticks.

  3. Does the screen have VRR?? It was a confirmed feature at the beginning, but today nobody and any reference about VRR made me feel worry about It …

  4. I think they sacrificed battery life to make the controllers detachable. That beast definitely needs a 65 wh battery. 1-2 hours of battery life isn't exactly portable.

  5. Honestly… I do believe handheld pc aren't there yet. Battery won't hold… Too much heat dissipation… Weight… For what I know, better wait for true power-outlet independent pcs handhelds that can give a more polish experience all-around that doesn't make it mandatory to tinker with settings to have an okish performance and visual fidelity that isn't truly "mobile"

  6. Seems pretty interesting. Specs and screen looks really good to play smaller games on high resolution and framerate, but also play AAA games on s bit lower resolutions.
    I am just not entirely sure if the size and weight is optimal for a handheld device. I own a ROG Ally and even that one sometimes feel to heavy when gaming on the couch/ in bed. And the Legion Go is aboput 250g heavier.
    But I am happy that there is serious competition in this (relatively) new market. That means that we will propably see great improvements over the next years

  7. X86 handhelds further negate the need for developers to port the AA/AAA they make for consoles to Android smartphones.

    Battery life concerns for x86 handhelds are definitely real, but will get better over time (50watt battery should be the minimum standard), and thanks to upcoming EU law, it will soon be easier to swap out a spare battery on the fly in mobile computing devices.

    Smartphones may have sold billions and the smartphone gaming industry may be "worth billions", but the games that are actually generating that type of money on phones are free 2 play, gacha, and other forms of casual shovelware and lots of garbage clone games. The demographics are also largely dominated by children, middle-aged whales, older casual female gamers and other gacha enthusiasts.

    The AA/AAA gaming market that are buying games for consoles and PC aren't buying those games on their smartphones; this is why most developers don't bother to port console/PC games to smartphones, despite smartphones being incredibly powerful nowadays.

    Plus with the disaster that was Stadia, I don't think anyone wants to trust Google Play, of all platforms, with their big AAA gaming purchases.

    And yes, even if x86 were to be emulated on Android someday, and you could play the latest AAA PC games on Android (don't hold your breath for that happening too soon), people would still not trust Google with those purchases; you would need a company that actually cares, like a Valve, to handle it properly and for it to be a relative success.

    This isn't about piracy or how you can play PC games for free on your phones; you must prove that you and your market are actually worth something to developers, that you're willing to pay for AAA games on phone.

    I don't see that happening, though; Android gamers in particular are too preconditioned to everything being free, with instant gratification; they won't pay for anything, so there is no future for them…

    X86 handheld PC's, and the consumers who buy them, are the future of natively playing console and PC style AAA games on mobile devices – not Android, and not smartphone gamers in general.

  8. I like the design and Lenovo have put a lot oof thought into this product. It would have been nice if Lenovo had put a hatch under the kickstand to simplify the M2.2230 SSD upgrade, like on the Microsoft's Surface Pro 9. The only thing missing is an Oculink port for connecting eGPU at 50% higher speeds than possible via USB4.

  9. I had a interesting use case for this device in my mind, since I'm in software engineering I can use this device as my note taking and reading device (since it is 1600p which rog ally or steam deck is not) , later I can code on it, thanks to windows, maybe dual boot it with steamOS for linux programming and since I am a casual gamer, I can play some games while relaxing

    Does it have Pen support, Hey can you confirm this for me, also will it be launched in India?

  10. The problem I have with all these handhelds is that after seeing what the GPD devices with the Oculink ports are capable of, I can’t justify buying any device that does not have that port. All these devices are too expensive if I can’t dock them and make them high performance desktops as well.

  11. I would have totally got this islf it was announced around the time of ROG ally releasing. I would have probably waited for this.
    In New Zealand, the resale value of the ally – even after such a short time, is like, half. It's not really an option. Oh well, my problem I guess

  12. The OneXplayer 2 from OneNet sort of did this already.

    It's just Lenovo, Asus and Valve are just simply bigger names outside of Asia too many people outside of that region think this is the first.

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